
But the thing about marriages is they’re unimportant until they suddenly are, so understanding the full picture is important even if most arrangements are an afterthought. Some will be with people who hold no claims or titles, others will lock you into alliances. There are so many people you can arrange marriages for with far too many characters in the world. On one hand they hardly seem that important. Quotes are only strictly needed when the value contains spaces, though recommended for readability.Marriages in a game like Crusader Kings 3 are a bit weird. Note: negative dates are not properly handled by the engine. txt files where entities are events, with properties and blocks specific to events (see event modding). txt files where entities are religion groups and religion, with properties specific to religions (see religion modding).
The grammar of allowed properties and blocks depend on the relative path of the file toward the base game directory:
pre-defined functions (or "blocks") attached and called in a specific order by the engine, and containing scopes, conditions and commands.Ī relatively unique characteristic of the engine is the ability to dynamically display a textual representation of those "blocks" in tooltips (each scope, condition and command being localized), for the player to preview the effects of an action before taking it or know why a decision isn't available, and without any extra work required by modders. The structure is based on definitions of entities, that have: Scripting is event-based, with Clausewitz engine being optimized to filter and process massive amounts of events on characters and provinces. It is opposed to static history modding, though some scripts may exceptionally be triggered from history files. Scripting allows to modify dynamically the world and govern A.I. Please help with verifying or updating older sections of this article.Īt least some were last verified for version 2.8.